


Tencent is the only company that we felt would let us retain the level of control that we demand.”Ĭheng added that the experience for players in North America should be unchanged after Tencent acquires the majority stake in Klei, while those in China will begin receiving “better support” due to the purchase. “We looked at a lot of different companies,” Cheng said in the post, “and over the years, we’ve worked with a large number of publishers and distributors. Notably, it was the very first game to launch on the WeGame platform, Tencent’s equivalent of Steam. In 2016, Klei partnered with the company to bring Don’t Starve Together to China, where the game has been wildly successful. Cheng founded Klei in 2005 in Vancouver, British Columbia the studio’s other games include 2010’s Shank and 2012’s Mark of the Ninja.ĭon’t Starve Together is actually where Klei’s relationship with Tencent began. The game eventually evolved into Don’t Starve Together, which added multiplayer and other features to the experience. The company rose to prominence that same year with the release of Don’t Starve, a quirky survival game with a playful art style. Klei was first profiled here at Polygon in 2013.
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“As part of this agreement,” Cheng wrote, “Klei retains full autonomy of creative and operations across all aspects of the studio, including projects, talent, and more.” Cheng cited “a changing industry” as a major factor in his decision. Chinese tech giant Tencent will purchase a majority stake in Klei Entertainment, the Canadian indie developer behind Don’t Starve, studio founder Jamie Cheng announced Friday on the company’s official forums.
